TAB - thinBasic Adventure Builder
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TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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» How to engage in intelligent conversation with NPCs?
Passwords I_icon_minitimeSun Dec 08, 2024 3:52 pm by catventure

» How was it done? Implementing in-game clocks
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» refine player-available gender/name options
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» TAB Version 71
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» TAB Version 70
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» TAB Version 70
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» TAB Version 70
Passwords I_icon_minitimeMon May 23, 2022 4:08 pm by catventure


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garethfx
Experienced Adventurer


Male
Number of posts : 85
Age : 67
Location : Wales
Humor : Nothing like having a good laugh - oh and a pint!
Adventure Points : 53
Registration date : 2009-09-28

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PostSubject: Passwords   Passwords I_icon_minitimeTue May 18, 2010 5:17 pm

I remember a short while back some discussion on multiple game levels and the issue of having to have a passord to start the next level.

Im just getting back in the swing and catching up so excuse me if I missed some of the posts on this baby......

has anyone actually come up with a work around to allow a player to access next level game play having ensured they completed the previous level - If you have any guidence on it?


Gareth
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catventure
Admin Adventurer
catventure

Male
Number of posts : 412
Age : 72
Location : UK
Humor : Enjoys a laugh!
Adventure Points : 77
Registration date : 2008-06-08

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PostSubject: Re: Passwords   Passwords I_icon_minitimeWed May 19, 2010 7:20 am

Hi Gareth,

Check out the "link" action in the "language.txt"

This handy action allows you to load in the next part of your game in a multipart game should your game span over more than one database...

** Or you can use it to load another TAB game from within your current game instantaneously: eg. if the player types in the password for the next level
[start]lizard[acts]linkpart2.tab[end] **

[start]kill monster#room=77#here22[acts]cmessCongratulations. You have solved the game.#score#cmessNow you must face the terrors of Part 2! The password for part 2 is: lizard#pause5#cmessLoading Part 2...#pause2#linkpart2.tab[end]

"linkX$" will clear the TAB Player of text and graphics and autoload the new database.
However in the Editor version of Player TAB will ask for confirmation first.

If a player tries to play the part2 database without having secured a viable password then you have to check for that... In the part 2 database you would need a Script two entry constructed for the start of the game that ASKS the player what is the password for that level and only allows them to continue if the correct password is entered...

Hope this helps.

Phil.
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https://adventure.forumotion.com
garethfx
Experienced Adventurer


Male
Number of posts : 85
Age : 67
Location : Wales
Humor : Nothing like having a good laugh - oh and a pint!
Adventure Points : 53
Registration date : 2009-09-28

Passwords Empty
PostSubject: Re: Passwords   Passwords I_icon_minitimeWed May 19, 2010 2:52 pm

Brillient ! Thanks Phil

Seems like a load of new stuff has happened since I was last able to get on line and check out the forum etc......

So trying to catch up with the changes

G:-)
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PostSubject: Re: Passwords   Passwords I_icon_minitime

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