Ringhawk Novice Adventurer
Number of posts : 3 Adventure Points : 0 Registration date : 2008-07-22
| Subject: The Long noun Tue Jul 22, 2008 9:29 am | |
| Hi there, when I create an object with a Long noun, example 'blue¯mats/mats', only the 'mats' input works. If I type 'examine blue mats' then it does not work. Is this because the input for long nouns is not completed in the player? |
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catventure Admin Adventurer
Number of posts : 404 Age : 72 Location : UK Humor : Enjoys a laugh! Adventure Points : 77 Registration date : 2008-06-08
| Subject: Re: The Long noun Tue Jul 22, 2008 5:17 pm | |
| Hi Ringhawk, - Quote :
Hi there, when I create an object with a Long noun, example 'blue¯mats/mats', only the 'mats' input works. If I type 'examine blue mats' then it does not work. Is this because the input for long nouns is not completed in the player?
Yes it is working. Maybe you forgot a / characters? Correct Vocabulary Object Noun Syntax: /blue¯mats/mats/ Best wishes, catventure |
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Ringhawk Novice Adventurer
Number of posts : 3 Adventure Points : 0 Registration date : 2008-07-22
| Subject: Re: The Long noun Fri Jul 25, 2008 7:46 am | |
| Hmm this is the output I get:
Please tell me your next command. >x mats
It's some of those blue colored foam mats used to pad the floor for your protection.
Tell me what to do next please. >x blue mats
Sorry. I do not understand "blue" as a noun in that sentence.
What i've done is created a NOUN under #17 "/blue¯mats/mats/" as this is a background object.
Then under RESPONSES: [start]examine blue¯mats#room=1[acts]cmessIt's some of those blue colored foam mats used to pad the floor for your protection.[end]
Dunno what i've done wrong? |
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catventure Admin Adventurer
Number of posts : 404 Age : 72 Location : UK Humor : Enjoys a laugh! Adventure Points : 77 Registration date : 2008-06-08
| Subject: Re: The Long noun Fri Jul 25, 2008 9:45 am | |
| Hi Ringhawk,
Aha! You've stumbled on to fact that I have not yet created facility to use long noun for ordinary nouns or character nouns. Only Object nouns!
From your initial post I thought you were using an Object made in Object Editor.
Anyhow, I had meant to update TAB to include the other types of nouns too - until I got sidetracked with other code...
Sorry for trouble.
I will make it compatible with all types of nouns. In the meantime your code is quite correct; just use 'examine mats' when testing until next release.
Thanks, catventure
UPDATE: Implemented for next release. |
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Ringhawk Novice Adventurer
Number of posts : 3 Adventure Points : 0 Registration date : 2008-07-22
| Subject: Re: The Long noun Mon Jul 28, 2008 9:07 am | |
| Thanks alot for the info. I thought there was something missing there. TAB is the easiest IF program I have come across. I have tried TADS, INFORM 7 others but never can get the full hang of them. ADRIFT is probably the most similar to TAB and I have found it easy. But I like the things your adding keep up the good work. |
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catventure Admin Adventurer
Number of posts : 404 Age : 72 Location : UK Humor : Enjoys a laugh! Adventure Points : 77 Registration date : 2008-06-08
| Subject: Re: The Long noun Tue Jul 29, 2008 7:37 pm | |
| Hi Ringhawk,
Thanks for your comments. I have INFORM 7 and ADRIFT also. I'm glad you think TAB an "easy" creator to use.
Phil. |
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| Subject: Re: The Long noun | |
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