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TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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garethfx
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PostSubject: random character replies   random character replies I_icon_minitimeSun Feb 06, 2011 6:28 pm

HI Guys

Im sorting some character interaction and just wondered if I use the %r% action in the cmess reply will it give a random cmess response as in normal cmess usgaes. I have tried it but I get the %r% showing in the test - Have I missed something or is this one of the cannot do's with this command?
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catventure
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catventure

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PostSubject: Re: random character replies   random character replies I_icon_minitimeMon Feb 07, 2011 12:02 pm

garethfx wrote:

Im sorting some character interaction and just wondered if I use the %r% action in the cmess reply will it give a random cmess response as in normal cmess usgaes. I have tried it but I get the %r% showing in the test - Have I missed something or is this one of the cannot do's with this command?

Gareth,
You have to get the %r% tags in the right places for it to work smoothly of course.
I'm not quite EXACTLY sure what sort of character interaction you mean but you CAN use random %r% tags in a custom message (cmess) action in the CHARACTER SPEECH RESPONSES list (found in the Character Editor)

Example usage of %r% tags in a cmess action for a HELLO type command:

[start]hello#charpresent%speech%[acts]cmessThis is random text 1.%r%This is random text 2. %r%This is random text 3.[end]

You therefore might enter such a code snippet as this:

[start]hello#charpresent%speech%[acts]cmess%speechname% says hello.%r%%speechname% bids you a cheery greeting.%r%%speechname% acknowledges your welcome.[end]

You might need to add carriage returns to your random message elements so you could do this:

[start]hello#charpresent%speech%[acts]cmess%speechname% says hello.
%r%%speechname% bids you a cheery greeting.
%r%%speechname% acknowledges your welcome.
[end]

Above code would work for ALL characters by default - but that is customizable etc... using the "speech" CONDITION

Also worth checking out other forms of Character Speech Messages

For instance:

charmsgX - where X is a MESSAGE number. Print EACH Speech Character's INDIVIDUAL response to a command confined in ONE message....

Use a blank, spare or unused message for character replies using this action.

>say to <character>, hello

Message450
-----------
command HELLO
This message deals with player saying hello to character.
'REM comments are allowed.

%ch1%%speechname% says: "Hello".%ch1%

%ch2%%speechname% says: "Hello to you as well!"%ch2%

%ch3%%speechname% greets you pleasantly with a courteous nod.%ch3%

%chdef%The %speechnoun% welcomes you with a smile.%chdef%

===========
Remember to add carriage returns to elements of ordinary messages if you need to

Char Response Command:

[start]hello#charpresent%speech%[acts]charmsg450[end]

PLUS You can use random %r% message tags inside of %chX% tags as well. Remember to use correct format for random message elements.

Also there are other Character Speech Actions:

speech=charn1 - set speech to be number of charn1
speech=charn2 - set speech to be number of charn2
speech=X - set speech to character number X (1-100)

And also these

charobjn1msg - Prints objn1 examine text response by speech character
charobjn2msg - Prints objn2 examine text response by speech character
charcharn1msg - similar to "charobjn1msg". Prints Character n1 examine text response by speech character
charcharn2msg - similar to "charobjn2msg". Prints Character n2 examine text response by speech character

Hope this helps. Let me know.

catventure (Phil)

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garethfx
Experienced Adventurer


Male
Number of posts : 85
Age : 66
Location : Wales
Humor : Nothing like having a good laugh - oh and a pint!
Adventure Points : 53
Registration date : 2009-09-28

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PostSubject: Re: random character replies   random character replies I_icon_minitimeMon Feb 07, 2011 3:40 pm

Thanks Phil
[start]hello#charpresent%speech%[acts]cmessThis is random text 1.%r%This is random text 2. %r%This is random text 3.[end]


Yep got those examples in place but noticed you dont have inverted commas - Ill look again in case Ive allowed a space between end of text and the % - I know its something silly lol Just need to make sure Id not lost it altogether....

Cheers again phil........ Those addition example were also worth seeing
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catventure
Admin Adventurer
catventure

Male
Number of posts : 404
Age : 71
Location : UK
Humor : Enjoys a laugh!
Adventure Points : 77
Registration date : 2008-06-08

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PostSubject: Re: random character replies   random character replies I_icon_minitimeMon Feb 07, 2011 3:43 pm

Great! Ok then prolly a syntax error or something out of place hopefully.

Keep posting any questions you need.

Smile

Catventure.
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PostSubject: Re: random character replies   random character replies I_icon_minitime

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