TAB - thinBasic Adventure Builder
Would you like to react to this message? Create an account in a few clicks or log in to continue.

TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
HomeLatest imagesSearchRegisterLog in
Latest topics
» Incubation pt 1
Doors open and close advice I_icon_minitimeYesterday at 3:34 pm by Somsnosa

» refine player-available gender/name options
Doors open and close advice I_icon_minitimeYesterday at 2:32 pm by Somsnosa

» Happy New Year 2024!
Doors open and close advice I_icon_minitimeSun Dec 31, 2023 4:04 pm by catventure

» TAB Version 71
Doors open and close advice I_icon_minitimeMon Aug 21, 2023 12:17 pm by catventure

» TAB Version 70
Doors open and close advice I_icon_minitimeSun Oct 02, 2022 1:49 pm by catventure

» TAB Version 70
Doors open and close advice I_icon_minitimeFri Sep 30, 2022 10:23 pm by catventure

» TAB Version 70
Doors open and close advice I_icon_minitimeMon May 23, 2022 4:08 pm by catventure

» TAB Version 70
Doors open and close advice I_icon_minitimeSat Apr 30, 2022 11:15 am by catventure

» TAB Version 70
Doors open and close advice I_icon_minitimeSat Apr 23, 2022 2:32 pm by catventure


Share | 
 

 Doors open and close advice

View previous topic View next topic Go down 
AuthorMessage
garethfx
Experienced Adventurer


Male
Number of posts : 85
Age : 66
Location : Wales
Humor : Nothing like having a good laugh - oh and a pint!
Adventure Points : 53
Registration date : 2009-09-28

Doors open and close advice Empty
PostSubject: Doors open and close advice   Doors open and close advice I_icon_minitimeWed Jun 16, 2010 6:17 pm

Hi Guys

Just put in some doors in to a game and a thought occured (as it does)
1.Where exactly is the best place to place the code in the response table so that its caught be the parser more effectively. i.e. a section is allocated for user commands but is that the best place or before some of the default movement commands?

2. should the direction allowed also be placed in the location table ?


3. once in a room having opened the door and used the connect command this allows traffic one way but what about return through the open door - should the code have a second connect?
example:
[start]open door#room=22#flag30=0[acts]cmessYou open the door#flag30=1#connect22=eastto28#connect28=westto22#cmessThe door is open.#else#room=22#flag30=1[acts]cmessThe door is already open![end]

4. Is it best to programme the opening of each door in each location then all the closing of all door in each location OR should the doors be programmed open and closed by each location sequentially

Just interested to see what others are doing here as well...............
G
Back to top Go down
 

Doors open and close advice

View previous topic View next topic Back to top 

 Similar topics

+
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
TAB - thinBasic Adventure Builder :: TAB FORUMS :: General Forum-
Jump to: