TAB - thinBasic Adventure Builder
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TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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» How to engage in intelligent conversation with NPCs?
TAB Version 68 Update I_icon_minitimeSun Dec 08, 2024 3:52 pm by catventure

» How was it done? Implementing in-game clocks
TAB Version 68 Update I_icon_minitimeMon Dec 02, 2024 4:18 pm by catventure

» refine player-available gender/name options
TAB Version 68 Update I_icon_minitimeMon Nov 18, 2024 6:04 pm by catventure

» Incubation pt 1
TAB Version 68 Update I_icon_minitimeSun Nov 17, 2024 4:22 pm by catventure

» Happy New Year 2024!
TAB Version 68 Update I_icon_minitimeSun Dec 31, 2023 4:04 pm by catventure

» TAB Version 71
TAB Version 68 Update I_icon_minitimeMon Aug 21, 2023 12:17 pm by catventure

» TAB Version 70
TAB Version 68 Update I_icon_minitimeSun Oct 02, 2022 1:49 pm by catventure

» TAB Version 70
TAB Version 68 Update I_icon_minitimeFri Sep 30, 2022 10:23 pm by catventure

» TAB Version 70
TAB Version 68 Update I_icon_minitimeMon May 23, 2022 4:08 pm by catventure


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 TAB Version 68 Update

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AuthorMessage
catventure
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catventure

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Number of posts : 412
Age : 72
Location : UK
Humor : Enjoys a laugh!
Adventure Points : 77
Registration date : 2008-06-08

TAB Version 68 Update Empty
PostSubject: TAB Version 68 Update   TAB Version 68 Update I_icon_minitimeTue May 12, 2020 3:27 pm

Hi,

A minor update version of both TAB's version 68 was posted this afternoon.

12 May 2020
=========
*NEW "menuon" and "menuoff" actions for removing and showing the adventure window titlebar menus.
*NEW Message number 1 on the 'Message Editor' can optionally be used to hold input commands that will provide a full game solution that will autosolve a game when the player types "autosolve" at the start of a game. The player can simply press at the Input Prompt in the lower textbox and TAB will process each command sequentially from Message #1 for each keypress.
Each valid and logical command must be separated by a full stop or period (.)
A "speech" command (if used) must have a comma (,) after the character's noun name and between its commands.
If the game uses the "ask" action to request player input the "answer" conditions will always return true if autosolve is active as the player will have been adjudged as replying with a correct response... The player just needs to press to continue on with autosolving the game

Example Message#1 (game ends when monster is killed)

inventory.search trash.go nw.x tree.get acorn.say farmer,go south,get sword,wait.go south.talk to farmer.farmer,give sword to me.kill monster with sword

The last command of a solution will not need to be followed by a full stop.

Best regards,
catventure.
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TAB Version 68 Update

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