TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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» TAB Version 68 Update
TAB Version 68 Update I_icon_minitimeTue May 12, 2020 3:27 pm by catventure

» TAB Version 68 Update
TAB Version 68 Update I_icon_minitimeSun Apr 12, 2020 9:34 am by catventure

» TAB Version 68 Available
TAB Version 68 Update I_icon_minitimeTue Feb 05, 2019 11:39 am by catventure

» New Release soon
TAB Version 68 Update I_icon_minitimeMon Jan 21, 2019 3:08 pm by catventure

» TAB Version 67 Available
TAB Version 68 Update I_icon_minitimeThu Feb 22, 2018 3:22 pm by catventure

» TAB Version 66 Available
TAB Version 68 Update I_icon_minitimeMon Sep 26, 2016 12:02 pm by catventure

» TAB Version 65 Available
TAB Version 68 Update I_icon_minitimeMon Feb 23, 2015 12:04 pm by catventure

» Incubation pt 1
TAB Version 68 Update I_icon_minitimeWed Apr 24, 2013 9:24 am by Kabrinski

» Charecter movements - doors
TAB Version 68 Update I_icon_minitimeWed Mar 20, 2013 2:55 pm by garethfx


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 TAB Version 68 Update

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AuthorMessage
catventure
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catventure

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Number of posts : 384
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Location : UK
Humor : Enjoys a laugh!
Adventure Points : 57
Registration date : 2008-06-08

TAB Version 68 Update Empty
PostSubject: TAB Version 68 Update   TAB Version 68 Update I_icon_minitimeTue May 12, 2020 3:27 pm

Hi,

A minor update version of both TAB's version 68 was posted this afternoon.

12 May 2020
=========
*NEW "menuon" and "menuoff" actions for removing and showing the adventure window titlebar menus.
*NEW Message number 1 on the 'Message Editor' can optionally be used to hold input commands that will provide a full game solution that will autosolve a game when the player types "autosolve" at the start of a game. The player can simply press at the Input Prompt in the lower textbox and TAB will process each command sequentially from Message #1 for each keypress.
Each valid and logical command must be separated by a full stop or period (.)
A "speech" command (if used) must have a comma (,) after the character's noun name and between its commands.
If the game uses the "ask" action to request player input the "answer" conditions will always return true if autosolve is active as the player will have been adjudged as replying with a correct response... The player just needs to press to continue on with autosolving the game

Example Message#1 (game ends when monster is killed)

inventory.search trash.go nw.x tree.get acorn.say farmer,go south,get sword,wait.go south.talk to farmer.farmer,give sword to me.kill monster with sword

The last command of a solution will not need to be followed by a full stop.

Best regards,
catventure.

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TAB Version 68 Update

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