TAB - thinBasic Adventure Builder
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TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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TAB Version 68 Update I_icon_minitimeSat Apr 10, 2021 10:47 am by catventure

» TAB Version 68 Update
TAB Version 68 Update I_icon_minitimeFri Apr 02, 2021 12:35 pm by catventure

» TAB Version 68 Update
TAB Version 68 Update I_icon_minitimeSat Mar 27, 2021 1:05 pm by catventure

» TAB Musings
TAB Version 68 Update I_icon_minitimeThu Mar 25, 2021 12:01 pm by catventure

» TAB Version 68 Update
TAB Version 68 Update I_icon_minitimeWed Feb 17, 2021 12:40 pm by catventure

» TAB Version 68 Update
TAB Version 68 Update I_icon_minitimeMon Jan 25, 2021 3:08 pm by catventure

» TAB Version 68 Update
TAB Version 68 Update I_icon_minitimeWed Dec 23, 2020 3:35 pm by catventure

» TAB Version 68 Update
TAB Version 68 Update I_icon_minitimeSat Dec 19, 2020 2:58 pm by catventure

» TAB Version 68 Update
TAB Version 68 Update I_icon_minitimeWed Dec 09, 2020 10:38 pm by catventure


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 TAB Version 68 Update

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AuthorMessage
catventure
Admin Adventurer
catventure

Male
Number of posts : 394
Age : 68
Location : UK
Humor : Enjoys a laugh!
Adventure Points : 67
Registration date : 2008-06-08

TAB Version 68 Update Empty
PostSubject: TAB Version 68 Update   TAB Version 68 Update I_icon_minitimeTue May 12, 2020 3:27 pm

Hi,

A minor update version of both TAB's version 68 was posted this afternoon.

12 May 2020
=========
*NEW "menuon" and "menuoff" actions for removing and showing the adventure window titlebar menus.
*NEW Message number 1 on the 'Message Editor' can optionally be used to hold input commands that will provide a full game solution that will autosolve a game when the player types "autosolve" at the start of a game. The player can simply press at the Input Prompt in the lower textbox and TAB will process each command sequentially from Message #1 for each keypress.
Each valid and logical command must be separated by a full stop or period (.)
A "speech" command (if used) must have a comma (,) after the character's noun name and between its commands.
If the game uses the "ask" action to request player input the "answer" conditions will always return true if autosolve is active as the player will have been adjudged as replying with a correct response... The player just needs to press to continue on with autosolving the game

Example Message#1 (game ends when monster is killed)

inventory.search trash.go nw.x tree.get acorn.say farmer,go south,get sword,wait.go south.talk to farmer.farmer,give sword to me.kill monster with sword

The last command of a solution will not need to be followed by a full stop.

Best regards,
catventure.

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TAB Version 68 Update

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