A minor update version of both TAB's version 68 was posted this afternoon.
12 May 2020
*NEW "menuon" and "menuoff" actions for removing and showing the adventure window titlebar menus.
*NEW Message number 1 on the 'Message Editor' can optionally be used to hold input commands that will provide a full game solution that will autosolve a game when the player types "autosolve" at the start of a game. The player can simply press at the Input Prompt in the lower textbox and TAB will process each command sequentially from Message #1 for each keypress.
Each valid and logical command must be separated by a full stop or period (.)
A "speech" command (if used) must have a comma (,) after the character's noun name and between its commands.
If the game uses the "ask" action to request player input the "answer" conditions will always return true if autosolve is active as the player will have been adjudged as replying with a correct response... The player just needs to press to continue on with autosolving the game
Example Message#1 (game ends when monster is killed)
inventory.search trash.go nw.x tree.get acorn.say farmer,go south,get sword,wait.go south.talk to farmer.farmer,give sword to me.kill monster with sword
The last command of a solution will not need to be followed by a full stop.