TAB - thinBasic Adventure Builder
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TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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» How was it done? Implementing in-game clocks
Member feedback on game planning I_icon_minitimeToday at 9:54 am by catventure

» How to engage in intelligent conversation with NPCs?
Member feedback on game planning I_icon_minitimeYesterday at 9:01 pm by catventure

» refine player-available gender/name options
Member feedback on game planning I_icon_minitimeMon Nov 18, 2024 6:04 pm by catventure

» Incubation pt 1
Member feedback on game planning I_icon_minitimeSun Nov 17, 2024 4:22 pm by catventure

» Happy New Year 2024!
Member feedback on game planning I_icon_minitimeSun Dec 31, 2023 4:04 pm by catventure

» TAB Version 71
Member feedback on game planning I_icon_minitimeMon Aug 21, 2023 12:17 pm by catventure

» TAB Version 70
Member feedback on game planning I_icon_minitimeSun Oct 02, 2022 1:49 pm by catventure

» TAB Version 70
Member feedback on game planning I_icon_minitimeFri Sep 30, 2022 10:23 pm by catventure

» TAB Version 70
Member feedback on game planning I_icon_minitimeMon May 23, 2022 4:08 pm by catventure


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 Member feedback on game planning

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AuthorMessage
garethfx
Experienced Adventurer


Male
Number of posts : 85
Age : 67
Location : Wales
Humor : Nothing like having a good laugh - oh and a pint!
Adventure Points : 53
Registration date : 2009-09-28

Member feedback on game planning Empty
PostSubject: Member feedback on game planning   Member feedback on game planning I_icon_minitimeSun Mar 03, 2013 1:47 pm

Just thought Id ask this - more to see if there is a best practice out there and any better ideas


How do you guys plan a game?

How do you map it out - is there a paperbased way you prefer or is there somethign else you use for the biggest job of all

gareth
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