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TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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The Long noun I_icon_minitimeSun Dec 31, 2023 4:04 pm by catventure

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 The Long noun

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Ringhawk
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Registration date : 2008-07-22

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PostSubject: The Long noun   The Long noun I_icon_minitimeTue Jul 22, 2008 9:29 am

Hi there, when I create an object with a Long noun, example 'blue¯mats/mats', only the 'mats' input works. If I type 'examine blue mats' then it does not work. Is this because the input for long nouns is not completed in the player?
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catventure
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catventure

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The Long noun Empty
PostSubject: Re: The Long noun   The Long noun I_icon_minitimeTue Jul 22, 2008 5:17 pm

Hi Ringhawk,

Quote :

Hi there, when I create an object with a Long noun, example 'blue¯mats/mats', only the 'mats' input works. If I type 'examine blue mats' then it does not work. Is this because the input for long nouns is not completed in the player?

Yes it is working.

Maybe you forgot a / characters?

Correct Vocabulary Object Noun Syntax:
/blue¯mats/mats/


Best wishes,
catventure
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Ringhawk
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Number of posts : 3
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Registration date : 2008-07-22

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PostSubject: Re: The Long noun   The Long noun I_icon_minitimeFri Jul 25, 2008 7:46 am

Hmm this is the output I get:

Please tell me your next command.
>x mats

It's some of those blue colored foam mats used to pad the floor for your protection.

Tell me what to do next please.
>x blue mats

Sorry. I do not understand "blue" as a noun in that sentence.


What i've done is created a NOUN under #17 "/blue¯mats/mats/" as this is a background object.

Then under RESPONSES:
[start]examine blue¯mats#room=1[acts]cmessIt's some of those blue colored foam mats used to pad the floor for your protection.[end]

Dunno what i've done wrong?
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catventure
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catventure

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PostSubject: Re: The Long noun   The Long noun I_icon_minitimeFri Jul 25, 2008 9:45 am

Hi Ringhawk,

Aha! You've stumbled on to fact that I have not yet created facility to use long noun for ordinary nouns or character nouns. Only Object nouns!

From your initial post I thought you were using an Object made in Object Editor.

Anyhow, I had meant to update TAB to include the other types of nouns too - until I got sidetracked with other code...

Sorry for trouble.

I will make it compatible with all types of nouns. In the meantime your code is quite correct; just use 'examine mats' when testing until next release.

Thanks,
catventure

UPDATE:
Implemented for next release.
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Ringhawk
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Registration date : 2008-07-22

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PostSubject: Re: The Long noun   The Long noun I_icon_minitimeMon Jul 28, 2008 9:07 am

Thanks alot for the info. I thought there was something missing there. TAB is the easiest IF program I have come across. I have tried TADS, INFORM 7 others but never can get the full hang of them. ADRIFT is probably the most similar to TAB and I have found it easy. But I like the things your adding keep up the good work.
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catventure
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catventure

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Number of posts : 404
Age : 71
Location : UK
Humor : Enjoys a laugh!
Adventure Points : 77
Registration date : 2008-06-08

The Long noun Empty
PostSubject: Re: The Long noun   The Long noun I_icon_minitimeTue Jul 29, 2008 7:37 pm

Hi Ringhawk,

Thanks for your comments. I have INFORM 7 and ADRIFT also.
I'm glad you think TAB an "easy" creator to use.

Phil.
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PostSubject: Re: The Long noun   The Long noun I_icon_minitime

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