TAB - thinBasic Adventure Builder
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TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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light source I_icon_minitimeSun Dec 31, 2023 4:04 pm by catventure

» TAB Version 71
light source I_icon_minitimeMon Aug 21, 2023 12:17 pm by catventure

» TAB Version 70
light source I_icon_minitimeSun Oct 02, 2022 1:49 pm by catventure

» TAB Version 70
light source I_icon_minitimeFri Sep 30, 2022 10:23 pm by catventure

» TAB Version 70
light source I_icon_minitimeMon May 23, 2022 4:08 pm by catventure

» TAB Version 70
light source I_icon_minitimeSat Apr 30, 2022 11:15 am by catventure

» TAB Version 70
light source I_icon_minitimeSat Apr 23, 2022 2:32 pm by catventure

» TAB Version 68 Update
light source I_icon_minitimeTue Mar 15, 2022 4:18 pm by catventure

» TAB Version 68 Update
light source I_icon_minitimeFri Mar 11, 2022 8:47 pm by catventure


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sandyrepope
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Number of posts : 35
Age : 76
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Registration date : 2008-06-10

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PostSubject: light source   light source I_icon_minitimeFri Aug 22, 2008 2:41 pm

Is there a way to switch the light source on and off? What I mean is how to have a light source such as a torch and then when it is used up have it changed to not being a light source.

Thanks
Sandy
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catventure
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catventure

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Humor : Enjoys a laugh!
Adventure Points : 77
Registration date : 2008-06-08

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PostSubject: Re: light source   light source I_icon_minitimeFri Aug 22, 2008 5:14 pm

Hi Sandy,

I'm afraid there are no action commands present in TAB yet for changing the lightsource status of an object.
In other words if you assign a lightsource attribute to an object in the Object Editor then there is not a way to turn that off during the game.
However, this is something new I can think about implementing for the next release...

One thing you can do is to remove the "lantern" from the game when it is used up by using an action such as 'destroyX' or 'objlocX=0'

Alternatively you could create 2 lantern objects.

For instance a 'lit lantern' and an 'unlit lantern' and use the procedure similar to the "torch" example in the below forum topic.
This requires a bit of extra coding though so please read it carefully.

https://adventure.forumotion.com/general-forum-f1/darkness-and-lightsource-t21.htm

Regards,
catventure.
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