TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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» TAB Version 68 Available
Container Locations I_icon_minitimeTue Feb 05, 2019 11:39 am by catventure

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» TAB Version 67 Available
Container Locations I_icon_minitimeThu Feb 22, 2018 3:22 pm by catventure

» TAB Version 66 Available
Container Locations I_icon_minitimeMon Sep 26, 2016 12:02 pm by catventure

» TAB Version 65 Available
Container Locations I_icon_minitimeMon Feb 23, 2015 12:04 pm by catventure

» Incubation pt 1
Container Locations I_icon_minitimeWed Apr 24, 2013 9:24 am by Kabrinski

» Charecter movements - doors
Container Locations I_icon_minitimeWed Mar 20, 2013 2:55 pm by garethfx

» Member feedback on game planning
Container Locations I_icon_minitimeSun Mar 03, 2013 1:47 pm by garethfx

» Still alive - just!
Container Locations I_icon_minitimeThu Feb 28, 2013 11:34 am by catventure


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 Container Locations

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MidKnight
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MidKnight

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Number of posts : 32
Age : 49
Location : Haworth Yorkshire
Humor : I am a Vulcan, I don't have emotions
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Registration date : 2008-06-08

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PostSubject: Container Locations   Container Locations I_icon_minitimeThu Jul 17, 2008 10:15 pm

POST MOVED

"In TAB if an object number is to be checked as being a container type object then the corresponding LOCATION number must be used as it's INSIDE. In the tutorial it says:"

Phil,
Wondering for people new to TAB that if you pick say object 5 to be a backpack/container that when you come to the connection/location menu option it tells the player that location 5 is used for a container and maybe print the object name as a reminder.
I have been writing adventure games since 1984 and wrote a location description of a moor for the inside of a rucksack. affraid

Jason
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catventure
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catventure

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PostSubject: Re: Container Locations   Container Locations I_icon_minitimeFri Jul 18, 2008 10:13 am

Hi Jason,

It is a good idea. I'll see what I can do.

Thanks,
catventure

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catventure
Admin Adventurer
catventure

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Number of posts : 382
Age : 66
Location : UK
Humor : Enjoys a laugh!
Adventure Points : 55
Registration date : 2008-06-08

Container Locations Empty
PostSubject: Re: Container Locations   Container Locations I_icon_minitimeFri Jul 18, 2008 1:03 pm

Hi Jason.

I've made it so if user is "accepting" an object flagged as a container in the Object Editor, a message box appears to warn the player that accepting it will mean that the corresponding location text, brief text and exit connections will be reset and the Location marked as "Inside of Object X." The user can proceed by clicking YES to accept the object or NO to cancel this operation...

In the Location Editor if the user tries to amend and "accept" a Location reserved for an object container a message box will appear stating that the location is reserved and cannot be edited whilst a corresponding object number is flagged as a container.

Regards,
catventure

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PostSubject: Re: Container Locations   Container Locations I_icon_minitime

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