TAB - thinBasic Adventure Builder
Would you like to react to this message? Create an account in a few clicks or log in to continue.

TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
HomeLatest imagesSearchRegisterLog in
Latest topics
» Happy New Year 2024!
You can see : I_icon_minitimeSun Dec 31, 2023 4:04 pm by catventure

» TAB Version 71
You can see : I_icon_minitimeMon Aug 21, 2023 12:17 pm by catventure

» TAB Version 70
You can see : I_icon_minitimeSun Oct 02, 2022 1:49 pm by catventure

» TAB Version 70
You can see : I_icon_minitimeFri Sep 30, 2022 10:23 pm by catventure

» TAB Version 70
You can see : I_icon_minitimeMon May 23, 2022 4:08 pm by catventure

» TAB Version 70
You can see : I_icon_minitimeSat Apr 30, 2022 11:15 am by catventure

» TAB Version 70
You can see : I_icon_minitimeSat Apr 23, 2022 2:32 pm by catventure

» TAB Version 68 Update
You can see : I_icon_minitimeTue Mar 15, 2022 4:18 pm by catventure

» TAB Version 68 Update
You can see : I_icon_minitimeFri Mar 11, 2022 8:47 pm by catventure


Share | 
 

 You can see :

View previous topic View next topic Go down 
AuthorMessage
acko
Novice Adventurer
acko

Male
Number of posts : 19
Age : 53
Location : Perth, Western Australia
Humor : No one drinks XXXX or Fosters in Australia !!
Adventure Points : 8
Registration date : 2012-07-18

You can see : Empty
PostSubject: You can see :   You can see : I_icon_minitimeTue Aug 07, 2012 4:37 am

Hi Phil,

Is it correct that system message 40 (You can see:) only displays if there are objects in the same room - and not when there are no objects but there are characters ...?

The following examples are current behaviour:

eg1 when only an object is present:
You are standing at the bar in your local tavern.
A door leads to the north.
Exits lead: north.
You can see :
a pint of beer

eg2 when only a character is present:
You are standing at the bar in your local tavern.
A door leads to the north.
Exits lead: north.
Russell the barman

I'd have thought eg2 would have read:
You are standing at the bar in your local tavern.
A door leads to the north.
Exits lead: north.
You can see :
Russell the barman

Cheers

Mark
Back to top Go down
catventure
Admin Adventurer
catventure

Male
Number of posts : 404
Age : 71
Location : UK
Humor : Enjoys a laugh!
Adventure Points : 77
Registration date : 2008-06-08

You can see : Empty
PostSubject: Re: You can see :   You can see : I_icon_minitimeTue Aug 07, 2012 11:25 am

acko wrote:

Is it correct that system message 40 (You can see:) only displays if there are objects in the same room - and not when there are no objects but there are characters ...?

Hi Mark, Yes that is correct behaviour.

In TAB, you can and should extend your "Character Announcement" text field to include a little more than what is contained in the "Character's Name" text field particularly if the Character is not going to move from its location...

"Russell the barman stands behind the bar."

Eg3:

'===========
You are standing at the bar in your local tavern.
A door leads to the north.
Exits lead: north.

Russell the barman stands behind the bar.

What now?
'============

You can vary these "announcement" texts by suing the %r% random tags within these strings eg:

Joseph the farmer is here.%r%Farmer Joseph stands near you.%r%Joseph, a friendly farmer, is beside you.

and even the "Character Name" text itself:

"Joseph the farmer%r%Farmer Joseph%r%The farmer named Joseph%r%Joseph"

So you could have something like:

Russell the barman is here.%r%Russell the barman stands behind the bar.%r%Russell the barman polishes a glass.%r%Russell the barman serves a customer.%r%Russell the barman looks at you.

Regards,
Phil.
Back to top Go down
https://adventure.forumotion.com
acko
Novice Adventurer
acko

Male
Number of posts : 19
Age : 53
Location : Perth, Western Australia
Humor : No one drinks XXXX or Fosters in Australia !!
Adventure Points : 8
Registration date : 2012-07-18

You can see : Empty
PostSubject: Re: You can see :   You can see : I_icon_minitimeTue Aug 07, 2012 2:54 pm

OK, thanks, Phil ...
Back to top Go down
Sponsored content




You can see : Empty
PostSubject: Re: You can see :   You can see : I_icon_minitime

Back to top Go down
 

You can see :

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
TAB - thinBasic Adventure Builder :: TAB FORUMS :: General Forum-
Jump to: