TAB - thinBasic Adventure Builder

T.A.B. is an interactive fiction/text adventure program for Windows and made with thinBasic.
 
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» TAB Version 68 Available
log file I_icon_minitimeTue Feb 05, 2019 11:39 am by catventure

» New Release soon
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» TAB Version 67 Available
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» TAB Version 66 Available
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» TAB Version 65 Available
log file I_icon_minitimeMon Feb 23, 2015 12:04 pm by catventure

» Incubation pt 1
log file I_icon_minitimeWed Apr 24, 2013 9:24 am by Kabrinski

» Charecter movements - doors
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» Member feedback on game planning
log file I_icon_minitimeSun Mar 03, 2013 1:47 pm by garethfx

» Still alive - just!
log file I_icon_minitimeThu Feb 28, 2013 11:34 am by catventure


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stants
Experienced Adventurer
stants

Number of posts : 71
Age : 45
Location : Maidstone, Kent, UK
Humor : I shall tear your soul Apart!!!!!
Adventure Points : 32
Registration date : 2009-09-16

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PostSubject: log file   log file I_icon_minitimeSun May 29, 2011 5:22 am

Is it possible that when you run a game in the player you can output all commands typed to a log file. (txt file).

This would be very useful as if someone is playing your game and they stumble upon an error you can look at the logfiile and see what commands they have typed.

Very useful for trapping bugs as you can retype what they have typed into the player and check for errors.

Kind Regards

Stants.
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catventure
Admin Adventurer
catventure

Male
Number of posts : 382
Age : 66
Location : UK
Humor : Enjoys a laugh!
Adventure Points : 55
Registration date : 2008-06-08

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PostSubject: Re: log file   log file I_icon_minitimeSun May 29, 2011 9:36 am

Hi,

To turn on log.txt transcript recording there's an option on the Player MenuBar under the "Adventure" menu which prompts for name of a textfile.
Similarly there's an option to turn it off.

(if not using a menubar there are "transcripton" and "transcriptoff" action commands whcih do the same thing)

A useful feature is if an input command begins with "rem:" any following text is NOT PROCESSED by TAB. However that text will be printed in any transcript text file. (if "transcript" is turned on)
Useful in playtesting games to highlight game anomalies in a transcript for reporting to game author eg:

>rem: something not right here with location exit!!!

>rem: cannot get the rope here!

Regards,
Phil.


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stants
Experienced Adventurer
stants

Number of posts : 71
Age : 45
Location : Maidstone, Kent, UK
Humor : I shall tear your soul Apart!!!!!
Adventure Points : 32
Registration date : 2009-09-16

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PostSubject: transcripton   log file I_icon_minitimeSun May 29, 2011 10:07 am

Ok ive sent a game to my friend whos testing it for bugs.

The game is running with menus disabled.

How can i turn on transcript.

I type transcripton but ti doesnt regognise it as a verb and if i put /transcripton/ as a verb it doesnt understand which makes sense.

I know if i enable menus there is an option to turn transcripting on.

But how do you turn it on if menus are disabled.

Thanks again for your help phil.
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catventure
Admin Adventurer
catventure

Male
Number of posts : 382
Age : 66
Location : UK
Humor : Enjoys a laugh!
Adventure Points : 55
Registration date : 2008-06-08

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PostSubject: Re: log file   log file I_icon_minitimeSun May 29, 2011 11:47 am

Ok. I hadn't realised you had menu disabled. In that case you must use the action commands instead.

You need to enter a vocabulary verb with any synonyms:

/transcript/script/

And you will need to check that you still have "on" and "off" in the vocabulary preposition list.

This is the code needed into the RESPONSE table:

=============
[start]transcript on[acts]transcripton[end]

[start]transcript off[acts]transcriptoff[end]

==============

Player must now type

>transcript on

>transcript off

to activate this feature.

As a result of this I've entered these entries into the "default.tab" database for the next release.

Thanks,
Phil.

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